Item Name Start (UTC-5) Duration (mins) Title Author(s)
Welcome and Opening 9:00:00 AM 0:10:00 Kendra M. L. Cooper
Full Paper + Q&A 9:10:00 AM 0:25:00 Automated game testing using computer vision methods Ciprian Paduraru, Alin Stefanescu and Miruna Gabriela Paduraru
Short Paper + Q&A 9:35:00 AM 0:15:00 Rebuilding games at runtime Diego Castro and Claudia Werner
Break 9:50:00 AM 0:15:00
Full Paper + Q&A 10:05:00 AM 0:25:00 Towards a Framework to Assist Iterative and Adaptive Design in Gameful Systems Antonio Bucchiarone, Antonio Cicchetti, Enrica Loria and Annapaola Marconi
Short Paper + Q&A 10:30:00 AM 0:15:00 Metrics for Assessing Gamers’ Satisfaction: Exploring the Graphics Factor Stylianos Gkikas, Christina Volioti, Nikolaos Nikolaidis, Apostolos Ampatzoglou, Alexander Chatzigeorgiou and Ignatios Deligiannis
Break 10:45:00 AM 0:15:00
Keynote 11:00:00 AM 1:00:00 Lessons Learned from 5 years of ASE4GAMES at Industrial Scale and Future Research Directions Mathieu Nayrolles
Round table 12:00:00 PM 1:00:00 Fabio Petrillo & Cristiano Politowski
Closing 1:00:00 PM 0:10:00 Kendra M. L. Cooper