Program
The event will be live on Youtube/Twitch (link soon).
Time zone in Porto de Galinhas, Brazil (GMT-3) .
The paper presentations will be 20 minutes plus 10 minutes of Q&A and discussion.
Session A: LEVEL 1 - GAME TESTING
9:00 - 10:30
- (09:00 - 09:30) Introduction and Welcome
- (09:30 - 10:00) Ciprian Paduraru, Alin Stefanescu and Augustin Jianu. Unit test generation using large language models for Unity game development
- (10:00 - 10:30) Patric Feldmeier and Gordon Fraser. Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games
Session B: LEVEL 2 - GAME DEVELOPMENT
11:00 - 12:00
- (11:00 - 11:30) Stefano Campanella, Emanuela Guglielmi, Rocco Oliveto, Gabriele Bavota and Simone Scalabrino. Towards the Automatic Replication of Gameplays to Support Game Debugging
- (11:30 - 12:00) Xiaozhou Li, Valentina Lenarduzzi and Davide Taibi. A Data-driven Analysis of Player Personalities for Different Game Genres
Session C: BOSS FIGHT - KEYNOTE
14:00 - 15:30
Prof. Rodrigo Santos
Head of Complex Systems Engineering Lab
Associate Professor of Information Systems
Title: Software Ecosystems in Industry
Abstract: The globalization of the software industry creates business opportunities for organizations that acquire and offer IT products and services in several domains, including digital games. However, the growing dependency on the networks of suppliers and external developers to reach organizational objectives and to analyze diversified stakeholders’ demands brings several challenges. The reason is the fact that the set of technologies and applications – extensible and/or integrated – forms a common technological platform that joins a community of suppliers, external developers and users, generating networks known as software ecosystems (SECO). An important concern refers to SECO modeling and analysis since IT managers should make decisions based on a systemic perspective. In this talk, we aim to introduce some concepts and factors that affect SECO modeling and analysis in industry. In addition, some SECO implications on the applied software engineering for games will be pointed out.
Bio: Rodrigo Santos is an Associate Professor at the Department of Applied Informatics at the Federal University of the State of Rio de Janeiro (UNIRIO) and Research Productivity Fellow Level 2 by the Brazilian National Council for Scientific and Technological Development (CNPq). PhD in Software Engineering from the Federal University of Rio de Janeiro (COPPE/UFRJ). He was Academic Visitor at University College London (UCL) and Postdoc Researcher at COPPE/UFRJ. Head of the Complex Systems Engineering Laboratory (LabESC), leading a team of 20 students with more than 30 partners over the world. His research interests are Complex Systems Engineering (especially software ecosystems and systems-of-systems) and Software Engineering Education. He is the steering committee chair for SESoS@ICSE and was guest editor for special issues/sections for Information and Software Technology (Elsevier), Journal of Software: Evolution and Process (Wiley), Communications in Computer and Information Science (Springer), Journal of Internet Services and Applications (SBC & Springer), and Journal of the Brazilian Computer Society (SBC & Springer). He also served as PC member for ICSE-SEET, ICSE-SCORE. SESoS, ECSA, MODELS, ICSOB, CIbSE, IWSiB, ECIS, ACM MEDES etc., and as reviewer for IEEE TSE, JSS, IST, COMIND, ESWA, SCP, JSEP, FGCS, IJDRR etc.
Session D: CONTINUE?
16:00 - 17:00
Round table discussion: challenges and opportunities in software engineering for game development.
closing session